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Actuon Control Manager - Professional Edition

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Actuon Control Manager — Professional Edition

Motion driven by measurement.

Most motion software gives you sliders and asks you to find the feel by trial and error. ACM Professional ships with an analysis engine: it records telemetry at full rate, characterises each simulator's signals, and derives the scaling from data. You tune from evidence, not from guesswork.

It is the control software behind every Actuon motion system. Built with the hardware, not adapted to it.

What Professional adds

Both editions permit commercial use and both drive motion platforms of up to seven actuators and belt haptics. Professional is not a licence upgrade — it is a different set of tools.

Capability Standard Professional
Commercial use Yes Yes
Motion platform, up to 7 actuators Yes Yes
Belt haptics Yes Yes
Analysis engine and run-to-run comparison — Yes
3D visualisation and actuator tuning — Yes
External API with engine reference projects — Yes
Hexapod and Stewart platforms — Yes

A fixed 500 Hz motion core

The motion core runs at a fixed 500 Hz, independent of whatever frame rate the game happens to be running at. A title that delivers telemetry at 30 Hz still produces smooth, continuous movement, because the core is not waiting on it.

Why measurement matters

Every simulator reports the world differently. Units differ, update rates differ, sign conventions differ, and some titles publish channels that are noisy or simply wrong. Software that treats them all as interchangeable inputs leaves you compensating by hand, one slider at a time, for problems you cannot see.

ACM Professional takes the opposite approach. It captures telemetry at the full native rate, analyses it — spectral content, latency, drift, saturation, oscillation, sign — and builds a measured baseline per title. When a signal is unreliable, it knows, because it measured it.

The same instrumentation is available to you. Record a session, replay it without the simulator running, and compare two runs numerically. Tune between laps instead of during them.

If you run more than one rig

This is where Professional earns its place. Run-to-run comparison lets you measure one platform against another and make them feel the same, which is the difference between a fleet and a collection of machines. Deep hardware diagnostics tell you which unit is drifting before a customer sits in it and notices.

An analysis engine, not a slider panel

ACM Professional ships a full analysis toolkit: FFT and spectral analysis, latency estimation, drift and oscillation detection, saturation analysis, sign correlation, rate analysis and quality scorecards. Each simulator's telemetry is characterised and scored, and the result becomes a measured baseline instead of a default that someone once liked.

3D visualisation and actuator tuning

See the platform as the software sees it, and tune each actuator against what you are looking at. Geometry, travel and response stop being numbers in a field and become something you can inspect.

Record. Replay. Compare.

Capture telemetry at full rate to file. Replay it with no simulator running. Diff two runs and read the difference in numbers. This is how motion should be tuned — against evidence you can look at twice.

Hexapod and Stewart platforms

The hexapod provider ships in Professional Edition. Six legs in a Stewart configuration, deriving six degrees of freedom from the geometry itself. If a hexapod is what you are building, this is the edition that drives it.

Open to your own systems

The ACM External API accepts telemetry over UDP, so your own software, research rig or custom application can drive an Actuon platform directly. It ships with reference projects for Unreal Engine 5, Unity 6 and Godot, so you start from working code instead of reverse-engineering an interface before you can move anything.

Telemetry bridges we wrote ourselves

Native plugins for rFactor 2 and Le Mans Ultimate, the ISI/gMotor family, Euro Truck Simulator 2 and American Truck Simulator, DCS World and Microsoft Flight Simulator. Not scraped from someone else's shared memory — written, shipped and maintained as part of the product.

Twenty years of simulators, not just this year's. Our own gMotor bridge brings GTR, GTR 2, GT Legends, Race 07, Automobilista, rFactor and more into a modern motion platform. 57 titles in total.

Real kinematics, not a box of dimensions

ACM models your rig as it is built: anchor coordinates for every actuator, the mechanical stage hierarchy from floor to cockpit, and each unit's own stroke, neutral position and usable limits. Independent authority for heave, pitch, roll, yaw, sway and surge.

VR that stays still while the rig moves

An OpenXR layer and an OpenVR driver, both written in-house, keep your view stable as the platform moves beneath you.

Safety in two layers

ACM bounds workspace, velocity and jerk before it builds the motion packet. Underneath it, the Actuon8 firmware holds a layer of its own: supervisory watchdog, parking on loss of signal, and terminal kinematic limits. That second layer keeps working even if the PC goes down halfway through a corner.

Emergency stop, velocity and acceleration limiting and a defined park trajectory for every rig type on every shutdown path — planned, not improvised. The same safety architecture ships in both editions.

Engineered like control software

Because that is what it is. Every architectural decision is recorded and dated, and the engineering documentation behind the product is maintained alongside it.

Each Professional Edition build is prepared and identified for the customer, product and product serial number it was issued to — which is also why there is no activation code to enter or lose.

Specifications

Platform Windows 10 / 11 (64-bit)
Controllers Actuon8 family
Rigs Motion platform, up to 7 actuators (3–6 DOF) · 6-DOF hexapod · belt haptics
Degrees of freedom Heave, pitch, roll, yaw, sway and surge — independently calibrated
Motion core Fixed 500 Hz, independent of game frame rate
Supported titles 57, across racing, rally, trucking and flight
Integration ACM External API (UDP), with Unreal Engine 5, Unity 6 and Godot reference projects
VR In-house OpenXR layer and OpenVR driver
Analysis Full-rate capture, replay, run-to-run diff, per-provider quality scorecards
Commercial use Permitted

Frequently asked questions

Do I need Professional to use my system commercially?
No. Commercial use is permitted in both editions. Professional is about capability, not permission.

So what do I actually get?
The analysis engine with run-to-run comparison, 3D visualisation and actuator tuning, the External API with reference projects, and support for hexapod and Stewart platforms.

I run a simulation centre. Is it worth it?
If you have one rig and it works, Standard may be all you need. If you run several and want them to feel identical, or you want to catch a drifting unit before a customer does, that is what the analysis tools are for.

I am building my own simulation. Where do I start?
With the External API and its reference projects for Unreal Engine 5, Unity 6 and Godot. You get a working telemetry path into an Actuon platform without writing an interface first.

Which rigs are supported?
Motion platforms of three to seven actuators, six-degree-of-freedom hexapods, and belt haptics — all from the same application.

Is there an activation code?
No. Your build is prepared and identified for you, and the identification lives inside the software itself. Nothing to enter, nothing to lose.

What if my simulator is not on the list?
The External API accepts telemetry over UDP from any source you can write to. 57 titles ship natively with the software.

Can I upgrade from Standard?
Yes, whenever your setup calls for it.

Licence

Professional Edition permits commercial and professional use of the software, whether it is driving a finished COG motion system or a platform you built yourself. Each build is prepared individually and identified for the customer, product and product serial number it was issued to.

Manufacturing, resale, OEM supply and use of the Actuon or COG names on a product you sell are separate from software licensing and are agreed directly with COG. See Actuon Ecosystem — Commercial Use.